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DS Lite Photos, Manual

The newly unveiled Nintendo DS Lite went through Federal Communications Commission testing recently, and as a result all the information regarding the test is available on the FCC's website. This includes photos, like this one, of the DS Lite from all angles, with and without its casing, and shots of a preliminary version of the system's manual, all in PDF format. Just in case you wanted to prove the thing really exists.

The DS Lite will be released in March in Japan, a date for the North American release is still unknown.

Source: Slashdot

Nintendo Announces DS Kiosks, Voice Chat and.. Oprah

reggie.JPGA recent Forbes interview with the VP of marketing and corporate affairs at Nintendo, Perrin Kaplan, has introduced new terms into the lexicon for Nintendo PR: Blue Ocean and Red Ocean.

Inside Nintendo, we call our strategy “Blue Ocean.” This is in contrast to a “Red Ocean.” Seeing a Blue Ocean is the notion of creating a market where there initially was none--going out where nobody has yet gone. Red Ocean is what our competitors do--heated competition where sales are finite and the product is fairly predictable. We’re making games that are expanding our base of consumers in Japan and America. Yes, those who’ve always played games are still playing, but we’ve got people who’ve never played to start loving it with titles like Nintendogs, Animal Crossing and Brain Games. These games are Blue Ocean in action.

Since then, the term "blue ocean" has gotten a lot of play as the newest way for Nintendo to explain their vision. Speaking at the DICE Summit today, Reggie Fils-Aime made reference to a "blue ocean of opportunity through new types of gameplay."

Additionally, he reiterated Nintendo's stance on expanding into new markets and reaching out to people who have never played games before, going as far as to say Nintendo would start advertising on daytime television shows like Oprah and Ellen.

"We have been able to drive the appeal of games to a whole new segment who typically would not pick up a game," Fils-Aime said during his speech. "Imagine a games company targeting 50- and 60-year-olds. Imagine games as a treadmill for the mind instead of a playground for violence."

Fils-Aime once again referenced proven business book strategies which focus on expanding markets. He said, "It's not about what is, but what can be." He pointed out to the audience that hardcore gamers make up only 20 percent of the entire gaming market, saying, "You and your teams can capitalize on that 80 percent."

On the subject of the DS, he announced that DS kiosks would be appearing in thousands of retail stores nationwide, offering temporary (they stay until the unit is shut off) game demos and movie trailers you can download to your DS. The first DS stations will be offering demos of Tetris DS, Brain Age, Mario Kart DS, Meteos, True Swing Golf and Pokemon Trozei, and a Metroid Prime: Hunters video clip.

On that subject, Reggie confirmed that Metroid Prime: Hunters will include voice chat for before and after games, but not during. This makes it the first Nintendo game on any console to have voice chat.

Finally, very little was said about the Revolution -- no surprise there -- but this last line of the Next Generation article is interesting:

"He also indicated that publishers and developers could create 'simple games' so that they could sell them at 'more affordable prices if you want.'"

Might Nintendo be looking to fight the price war on not only the hardware, but the software level?

Source: Next Generation, Gamasutra

February 8, 2006

Sony Tries Out DVD-UMD Bundles

Finally answering the question that has been asked since the UMD format was announced -- Why would you want to spend DVD prices on a movie that only plays in a PSP? -- Sony has announced they'll be releasing several movie bundles over the coming few months that will contain both the DVD and UMD version of the film.

On March 28, consumers will be able to buy DVD-UMD movie bundles of The Grudge, Resident Evil, Underworld, Crouching Tiger Hidden Dragon and The Terminator. Ghostbusters, Mad Max, The Fifth Element and Snatch will be available on April 25, followed by more movies in May.

The bundles will sell for $28.95, whereas stand-alone DVD releases can range from $20 to $25 and UMDs alone sell for around $20. The UMD market has done surprisingly well so far, even with the outrageous prices, so this can't do anything but help their expansion.

Sony also announced that Blu-ray format movies will wholesale for $23.45 for new releases, and catalog titles will wholesale for $17.95. Those prices are roughly what the same movies on DVD cost retail. The question is -- much like the UMD situation now -- how long will it be that Blu-ray movies are only playable on a PS3, before Blu-ray players are widely available and priced in a range affordable to the average consumer?

Source: Next Generation

Newsbits for 02-08-06

I saw it! It was a site graphic! It came swiftly in the night, broke the tables, and then it was gone! I swear to you I saw it!

PSP Gets Its Own Doggy Game

Sonydogs? Doesn't have the same ring to it.

British Gaming Blog has news of the next project from Yuke's Media Creations (a company that mainly makes wrestling games), a dog simulation for the PSP called The Dog Happy Life. That title, uh, would presumably change if it came to America. It comes out in Japan on April 27, but it's too early to know if Sony has any plans to bring it over. On one hand, it seems an obvious choice given the success of Nintendogs, but on the other hand.. it seems kinda desperate.

Beyond that, the screen look kind of plain. Judging from these shots alone, it seems to lack the warmth of Nintendo's title. But more importantly: How will what is essentially the same game fare without the touch screen? How much of a difference does the DS' much-touted feature really make? And when will people stop trying to clothe animals because they think it's cute? The dog doesn't want a sweater, dammit.

Source: British Gaming Blog

DICE Summit Speakers Revealed

Hot damn, this is a nice line-up. I hope there are videos of these available somewhere afterwards, like they did with the GDC presentations.

Peter Moore: "The Changing World of PC Games”

Reggie Fils-Aime: “Expanding the Market for Interactive Entertainment”

Will Wright and Peter Molyneux : “The Battle of Bunker Hill”

Lorenzo DiBonaventura, producer of the DOOM movie, Lyle Hall, producer of The Incredibles video game, David Franzoni, writer of King Arthur, and Moderator Larry Shapiro of CAA will delve into franchise crossover between films and video games

Gabe Newell: “Half-Life and the Struggle for Survival”

David Jaffe: “Chasing Perfection: The Making of God of War”

Fumito Ueda and Kenji Kaido : “Outside the Shadows: A Conversation with the Creators of Ico and Shadow of the Colossus”

The Battle of Bunker Hill speech is described as an "interactive presentation on the greatest games of all time led by two AIAS Hall of Fame members." I'm a giant Will Wright nerd, so I'm especially interested in this one.

Source: Kotaku

PS3 Gets A Bit Of The Old Ultraviolence

Japanese magazine Famitsu has an article up on their website about Redwood Falls, a new game that was shown at the Play UK 2006 event in Tokyo, a showcase for various British game developers. The game is quickly drawing attention for it's surprisingly graphic violence, showing flesh being stripped from bone as bullets entered the body. The company's creative director is quoted as saying, “It was our intention to completely reproduce the human body.” And then blow chunks out of it, apparently. Speaking of blowing chunks, it's reported that some audience members instinctively looked away as the demo ran. There are only two images at the moment, the one here and another at the Famitsu link showing a massive facial wound.

The one catch: Gamecloud later spoke with Jonathan Newth, the managing director of Kuju Entertainment, the developers of the title. Newth said the game is still in early stages (and does not yet have a publisher), but more importantly "the demo was mainly to show off Kuju's next gen console technology and that it's possible the final product may not be as graphically realistic as the tech demo." So it's possible this may all be a "what if" scenario in the end. One could say that if this technology is possible, that someone along the line is going to be willing to do it. I'm not so sure. I don't think very many, if any, PS2 or Xbox games really pushed it as far as being really grotesquely graphic is concerned. Maybe it's too much of a risk. It's something you're more likely to see on the PC, with games like Postal. Still, you never know.

Source: Kotaku

The Movies Ports Cancelled Unless They're Not

It was mentioned in an earlier post that Activision had announced they were cancelling ports of The Movies to consoles due to poor sales of the PC version. In a thread on the subject on developer Lionhead Studios' message board, a developer on the team had :

Activision will not be publishing the console version of The Movies but that does not mean the project is dead.

I'd like to add that PC sales for 2005 have been dissapointing (especially during Christmas) for everyone in this industry.

Rest assured that the team at Lionhead Studios are as dedicated to The Movies as they've ever been; an expansion pack is currently in development (which will be announced very shortly) and we are continuing to support The Movies Online!

So maybe they're only mostly dead. It did seem that Activision was simply moving into a more conservative mode for the upcoming year to make up for lower revenue, rather than bailing out of fear that console ports for the game were simply a bad idea. So I won't be surprised if Lionhead finds another publisher for them without much difficulty.

Source: Gamecloud

Nickelodeon Kids' Coice Awards Game Nominees

Nickelodeon's Kids' Choice Awards are back again this year, with a category for favorite video game. And boy howdy, the nominees are...

The Incredibles: Rise of the Underminer (THQ/Heavy Iron Studios)
Madagascar: Operation Penguin (Activision/Vicarious Visions)
Madden NFL 06 (Electronic Arts/EA Tiburon)
Mario Superstar Baseball (Nintendo/Namco)

Yeesh. I'll admit that I haven't played the Incredibles or Madagascar, so this is conjecture on my part. Still, I can't imagine, amongst all the E rated games out there, that two of the best would be licensed from kids movies. Just because they're children doesn't mean that's all they want to play.

Voting for the Kids' Choice Awards begins online March 1, with the show, hosted by Jack Black, airing April 1.

Source: Gamasutra

February 7, 2006

Newsbits for 02-07-06

It's kinda more like News-and-odd-links-bits. Like this, which I should not find as funny as I do.

Gamers Are Ruining the Market?

The intro to this Escapist article really confuses me.

It's gamers who are reserving the Xbox 360 months before they could hope to secure one of the pricey units, even though the game library contains nothing but graphically souped-up Xbox games (Perfect Dark Zero notwithstanding). It was gamers who allowed Castlevania: Symphony of the Night to wallow in lackluster sales, despite its brilliance in ludic design, simply because its 2-D graphics were out of fashion in 1997. It's gamers who fuel EA's tyrannical grip on the industry, fattened by a stream of franchise sequels.

It's bad enough that the gaming community can't seem to come to a consensus on what being "hardcore" is, but I thought the term gamer was easy enough to understand. Apparently not. Because gamers -- that is, people who are serious, regular game players -- are the last ones I'd blame for Symphony of the Night not being as popular as it should be. It's the gaming-on-the-weekend casual gamer (not casual like the people who play nothing but Bejewelled and Hearts) that keeps buying lousy EA games and doesn't want to play anything 2D because it looks old, for the same reason the dumb, casual moviegoer doesn't want to watch black and white films.

Of course, nothing in this little intro has anything to do with the rest of the article, which concerns thinking about challenge in games in a new way. So not only is the opening confusing, it's unecessary. The Escapist is nice and all, but they're always about two steps away from being really full of it.

Dreamcast Games on Xbox Live Arcade?

dreamcast_logo.pngFind yourself a hefty grain of salt for this one, but keep it in mind nonetheless. Supposedly an employee of Microsoft, after a round of drinks while talking to a friend at a wedding, let slip some details regarding future Xbox 360 plans. Yeah, that's what we're going with.

The leaked information? A little bit of a media service (selling $.99 songs and $3.99 movies), a little bit of World of Warcraft on the 360, and 50 Dreamcast games supposedly to be released in handfuls over time on Xbox Live Arcade, each priced around $10. Oh, and Bonk's Adventure coming to the Arcade too, for some reason.

While the flow of conversation seems a bit odd ("Yeah, they'll sell some movies or something, and some Dreamcast games, I don't really know which... Oh, oh! And Bonk's Adventure dude! That's so awesome!") All the rumors seem roughly plausible. Sega's had a fairly close relationship with Microsoft for a while, including releasing games like Jet Set Radio Future and Panzer Dragoon Orta as Xbox exclusives. Oh, and that whole working on the Dreamcast together thing. Could Microsoft be looking for ammo to counter Nintendo's virtual console service? And if this is true, could you guys go ahead and release Propeller Arena this way? I think we're over that whole kneejerk reaction thing now.

Source: Xbox 360 News

New 360 Game Requires Hard Drive

Didn't take long for that one to fall apart, did it? Microsoft laid out of a number of requirements for 360 games back during the last E3, such as Dolby 5.1 and customizable soundtracks for every game. The latter rule has already been broken by a game that didn't want it's atmosphere ruined by someone choosing to listen to Sum 41 at an inopportune time. I imagine the former will be avoided eventually -- if you're making some silly puzzle game for the 360, what's the point in the extra time and effort for surround sound?

Now yet another rule -- this time, the law that all games should be playable without the hard drive -- has fallen away thanks to Sega's Football Manager. Okay, so it's not exactly a huge title, but it's the precedent that's important. Click on the box image for a larger picture showing a "hard disk required" emblem on the bottom.

Source: Gamers Reports

Red Cross Doesn't Want Its Logo In Games

cross.jpgThe Red Cross is becoming concerned about the "unauthorized and indeed illegal use" of the Red Cross emblem in video games, usually to represent health packs or other kinds of medical care, claiming that its use is "detrimental to the special protective value of the emblem."

Michael Meyer, head of international law for the British Red Cross, says that they have been aware of this problem for a number of years, and wish to open up a dialogue between themselves and the gaming industry "in order to prevent further misuse of the emblem and to try to stop current misuses."

"We would be willing to work with a videogame manufacturer to produce a game which shows the emblem in its correct use, as a symbol of protection during armed conflict, and where the player is rewarded for using the emblem correctly. Such a game could reward the player for respecting the rules of war and thereby, help the Red Cross Movement with its work to promote such respect," Meyer continued.

Yeah, you do that. That's like when the overly religious parent walks in on their kid listening to death metal and says "I won't have you listening to that junk! Here, why don't you listen to Rockers 4 Christ? They're practically the same thing!"

The question for me, though, is how stingy do they want to be with this? Whether they like it or not, red crosses have become general iconography for health and medical care, without any reference to their actual organization. I can't say I've ever played a game where I had even a fleeting thought concerning the Red Cross just because I saw a literal red cross. But let's take all those out, then. I suppose that's their right. What about the above image? Too close for their liking (not that they could do anything about it)? Is Blue Cross Blue Shield going to get in on this? What about a game like, say, Little Nemo the Dream Master, which had little pink crosses on its health units? Too close? I wonder how far removed a color has to be before it's outside the range of copyright infringement or "brand confusion."

Source: GamesIndustry.biz

February 6, 2006

Activision Call Unveils New Games, Plans

Activision held a conference call today with executives to discuss the results of the previous year and plans for the forthcoming year. Sprinkled within were a few interesting bits of information, as follows:

  • Yet another Tony Hawk title, this one called Tony Hawk Downhill Jam, is in the works, though absolutely no other information about it was given. The only hint of a release date is "in fiscal 2007." The fiscal year of 2007, oddly enough, begins in April 2006. I've never understood that logic.
  • Within that same fiscal year, Activision will also be releasing five PSP titles and four 360 titles, one of which being the newly announced X-Men: The Official Movie Game (working title), which is set in between the events of the second and third X-Men movies (the third of which is now titled X-Men: The Last Stand). Also in the same year, Activision will be releasing three PS3 games and one Revolution game, but their titles are still unknown.
  • Activision confirmed that they have bought the rights to the Transformers movie game.
  • Despite all its major franchises having sequels released in 2005, sales for the year were down compared to 2004. The one bright spot was that Q4 was up 20% versus Q4 of the previous year. In part, Activision pointed to lower than expected sales for True Crime: New York City, and new IP title Gun. However, the latter was said to be the highest selling game not based on an existing franchise for the year, and suggested that they were still "very excited about the future of this property." This seems to indicate that rumors of its sequel being cancelled were untrue.
  • Finally, console ports of Peter Molyneux's Hollywood studio sim The Movies have been cancelled, due to poor sales of the PC version.