« Newspost for 12-01-06 | Main | New Releases for 12-04-06 »

The Saturday Scan - Cliffy's Design School

While my design document for an RPG featuring a team of badgers fighting an evil empire in the fantasy land of Lea'gh'honalben'on is still under review (how can it fail? It has a desert dungeon, an ice dungeon, and a fire dungeon! Shifting paradigms!), it's given me time to consider the question: What makes a good game? Ah, screw that. What makes a game that will sell? Luckily, the April 2000 issue of PC Gamer is here to answer my questions.

And this is unrelated to everything else, but I have to scan the cover because I never knew anyone could make the Quake guy look cute.

Hey everybody, it's everyone's favorite lagomorphic Gears of War designer, CliffyB. And if he thinks your stupid game idea is the best, you get to win the dream job of a lifetime!*

It's so quaint to look back on a time when someone could suggest a game called Terrorist and not be immediately wrestled to the ground by Homeland Security agents.


*dream job is actually QA testing at Ion Storm for a week**


**"QA testing" is actually code for brushing John Romero's hair



So you want your game idea to sell lots of copies. But what are the proven winners in the PC gaming field?

Why, games to entertain your grandparents, of course. Who Wants To Be A Millionaire manages third on the list despite coming out in December of the year in question, and three different deer hunting games make the top 20. I suppose it could be funny that deer-hunting parody game Deer Avenger came out on top of all of them, but I prefer to think of it all as really depressing.

But I feel you may have further questions. Questions like "Wheel of Fortune?" and "What the hell?" You may wonder why your favorite outer space convoy simulator didn't make the list. It had real working space toilets in the space truckstop! Well, PC Gamer's got you covered there too, with the list of highly reviewed games and what they sold.

Zing! But don't feel down. It's all about proportion. Operational Art of War II sold a pitiful 1298 copies in 1999 despite being released in late April, but there are only about 1300 people in this country who would want to play a turn-based hexagonal wargame anyway. It certainly didn't stop them from releasing an expansion pack and a sequel.

So there's your answer. Either make a game based on Deal or No Deal, or design a game with no graphics or sound or anything else costly that serves as a painstakingly accurate simulation of the Battle of Dry Wood Creek and sell it to the six people who would be interested in such a thing. If you can do this, maybe you'll be on your way to becoming the next CliffyB. But probably not.

TrackBack

TrackBack URL for this entry:
http://www.errormacro.com/mt/mt-tb.cgi/901

Comments

FACEFACEFACELOL

What in Sam-hill? That says, "Abomstar?" All this time I thought it said "A born star."

Now if only they could harness the awesomeness that is the MTV show, Yo Momma into a video game.
And, yes, I do want to give that Quake guy a hug.

I remember seeing the first article. I think remember seeing that Blaze (or some other firefighter game) was rated like one star out of 10 because firefighters would put out fires with a hose in entirely different rooms and get lost on the way.

carbonated soda

"carbonated soda"

Whoa... 'splain yo' self!

No

I hate to break it to you (and indeed, them), but that's the Doomguy, not the Quake guy :)

Wow. Way to be on the ball, PC Gamer.

Post a comment

Powered by
Movable Type 3.33