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March 31, 2008

Newspost for 03-31-2008

Video game apparel is often uninspired (oh look something else with Pac Man on it), but this is neat.

Industry and multi-console news

New media: Incredible Hulk trailer, Call of Duty 4 gameplay footage from the new Broadcast map


PC and mobile news

  • A "confidential source" tells Tech ARP that ray-tracing will debut in DirectX 11 and that it will launch with Vista Service Pack 2. Normally I'd say to regard this as a rumor, but given that the article contains a total of four smileys, I have doubts as to whether even the site I'm reading it on actually exists.
  • Some Montana Child Support Enforcement Division employees were annoyed to find that the games were missing from their new work PCs when other divisions still had them, so they complained until the games were added back. Then an anonymous tipster wrote to the newspaper saying that government employees should not be goofing off, so the state removed all games from everyone's computers in every division.
  • I don't know how you go about ranking one above another, but Cnet has listed the top ten obsolete ports. Not games from other systems, literal ports you plug stuff into.
  • Amazon is still dumping Tabular Rasa for $9.99, but they've also got the Tabula Rasa Collector's Edition for $19.99. That's fifty bucks off.


Nintendo news

New Virtual Console titles: Wonder Boy and Cruis'n USA


Sony news

  • The Playstation Store will be getting a redesign in mid-April. Current content will still be available while work is being done, but there won't be any new content updates for the next two weeks.
  • Metal Gear Saga Vol. 2, the bonus DVD for pre-ordering MGS4 is now shipping to retailers with Metal Gear Online beta keys.
  • GameSetWatch talks to artist Neil McFarland about his contribution to the Wipeout Pure Omega Pack.
  • Someone claims to have gotten a "hello world" app running on a PS3, and has a shaky, dark YouTube video to prove it. Well, show it, at any rate.
  • Amazon's deal of the day is Major League Baseball 2K8 for $39.99.
  • While I'm looking at Amazon, I notice that Karaoke Revolution Country is out of stock and only being sold by a few third parties -- the one used copy is $109, while the new copies range between $130 and $160. How the hell did that game get rare?


Microsoft news

New content: Football Manager 2008 demo -- Not available in Austria, Asia, Germany and North America

New Releases for 03-31-08

Only two console games and one handheld game this week, and one of them is a re-release. The PC games are pretty much all on the level of Civil War Mysteries, with titles like Great War Nations: The Spartans and Women's Murder Club rounding out the list. The full release list can be seen here.

March 29, 2008

The Error Macro Video Gallery - Pageant of the Bizarre

You might recall Dead Fantasy from last year -- it was a lengthy, ludicrous fan video featuring some of the Dead or Alive girls fighting Yuna and Rikku in their FFX-2 gear, culminating in Tifa showing up to the fight with a "to be continued" message. Now they're back in part two, in which the creator proves the old adage of "more is not more enough" by piling on increasingly ridiculous situations until the file itself threatens to snap under the strain. Believe it or not, he has "at least 5 more episodes" of this in the works.

WARNING: This may be too much rock for you to handle.

"Most surprisingly, Hunter Watson's performance is Mick Jagger cool despite a refreshing absence of explicit lyrics. But what really makes the song stay on replay in the listener's mind is the catchy pop-style melody, with it's wry references to a diverse group of artists, from Dylan and the Monkees to the Black-Eyed Peas."

This blog post in February introduced the world to the pirate remake of Final Fantasy VII for the Famicom. Now, here's video of the game in action.

What better anthem for the MGS series could there be than this. That's all it is when you get down to it -- a succession of people messing with Snake's couch.

A remake of the Legend of Zelda from the beginning of the game to the end of the first dungeon, done in the N+ level editor.

People have made a lot of interesting, lengthy and well constructed Line Rider tracks, but I'm pretty sure this obliterates them all.

Then of course there's always this.

March 28, 2008

Newspost for 03-28-08

New screenshots for Soul Calibur IV show off Amy, Zasalamel, Cervantes and Cervantes' eye hat.

Industry and multi-console news

New media: Guitar Hero Aerosmith trailer, Alone in the Dark trailer, Prototype screenshots


PC and mobile news

New content: Sherlock Holmes: Nemesis demo, Evochron Renegades 1.508 patch, AVENCAST: Rise of the Mage 1.03 patch, CSI 4: Hard Evidence 1.1 patch


Nintendo news

New PAL Virtual Console titles: Cruis'n USA, Uridium, International Karate -- the latter two being the first Commodore 64 titles on the service

  • Atlus has announced a Etrian Odyssey II: Heroes of Lagaard for the DS coming this June.
  • EA has announced a DS-exclusive rhythm-action game called Zubo.
  • Nintendo has announced the Japanese Virtual Console line-up for April, including the original PC Engine version of Dracula X.
  • Seemingly dead game Project HAMMER has shown up in Gamestop's database again. But why?
  • Hudson plans to release a new Alien Crush for WiiWare.
  • GameSetWatch has a column about the recently released for the DS Shiren the Wanderer, both introducing the game to new players (while defending it from some of the negative reviews it's received) and providing tips. "Meanwhile, Shiren the Wanderer is a game in a more fundamental sense, the sense that you can actually lose at it, and probably will many times before you earn your first win. While it is not real-time, it is still much like a classic arcade game, where games nearly always end by losing."


Sony news

New demos: R-Type Command demo
New content: Turok maps, High Stakes: Poker Edition camera add-on, Unreal Tournament 3 maps, Rock Band tracks, Karaoke Revolution Presents: American Idol Encore tracks


Microsoft news

New content: Turok maps, Chessmaster chess sets

March 27, 2008

Newspost for 03-27-08

The idea of "hygienic panties for female dogs" is odd enough without having to wonder why it has part of a Compatible With Gameboy Color logo on it.

Industry and multi-console news


PC and mobile news

New GameTap titles: Baseball Mogul, Daemonica , Hot Dog King
New content: Unreal Tournament 3 map pack, The Settlers: Rise of an Empire 1.5 patch
New media: Sam & Max Episode 205: What's New, Beelzebub? trailer


Nintendo news

New media: Deca Sports trailer, Super Dodgeball Brawlers gameplay footage


Sony news


Microsoft news

New content: UEFA EURO 2008 demo, Forza 2 car, Ace Combat 6 planes, Chessmaster Live Egypt Chess Set
New media: Operation Darkness trailers -- it's the game about Nazis and vampires and werewolves. Yeah, that one

March 26, 2008

Newspost for 03-26-08

gtaivmp.jpg

This is one image from a leaked set of the first screenshots of multiplayer in Grand Theft Auto IV. Rockstar had them pulled from the site that originally put them up, which lends an air of authenticity.

Elsewhere, there are photos of what is claimed to be the street map for Liberty City that comes packaged with GTA4.

Industry and multi-console news

New media: Chronicles of Narnia: Prince Caspian trailer


PC and mobile news

New content: Enemy Engaged 1.02 patch, Space Empires V 1.71 patch, Harpoon 3 3.90 patch, Pacific Storm: Allies 1.52 UK patch


Nintendo news


Sony news


Microsoft news

New Live Arcade title: TiQal

March 25, 2008

Newspost for 03-25-08

I can tell you these are screenshots from Linger In Shadows for the PS3. Beyond that is where things get shaky. It's being produced by demosceners and will be released to the public, but may just be a graphical showcase and not a game in the traditional sense. And it's got basset hounds and cats for some reason.

Industry and multi-console news


PC and mobile news

New content: World of Warcraft 2.4 patch, Maximum Football 2.0 v2.2 patch, Savage 2 content update


Nintendo news

New media: Sonic Chronicles screenshots


Sony news


Microsoft news

New content: Rock Band tracks, Raiden Fighters Aces demo (Japan only)

March 24, 2008

Newspost for 03-24-08

The newest Sonic Unleashed screenshot reveals a glimpse of the "become Minimum Wage Sonic" feature.

Industry and multi-console news


PC and mobile news


Nintendo news

New Virtual Console titles: King's Knight and Powerball


Sony news

New media: Persona 4 screenshots


Microsoft news

New Xbox Original title: Dreamfall: The Longest Journey

New Releases for 03-24-08

Elsewhere on the list is Warriors Orochi, Obscure: The Aftermath, and Australia Zoo Quest. See the full international release list at Gamasutra.

March 23, 2008

Newspost for 03-23-07

Screenshots and a short trailer for a new Sonic game that is apparently called Sonic Unleashed have hit the Internet. It's only right to regard any new Sonic game with an enormous dose of skepticism, but the fact that it's played primarily on a 2D plane is enough to garner my (very minute, very cautious) interest.

Sega magazine briefly had an official announcement about the game, but it was quickly removed and is now back to being called a rumor. Unfortunately, said announcement made mention of becoming "Wolf Sonic", which takes my fleeting interest and pisses on it.

Meanwhile, apparently not the least bit hopeful about this new venture, Destructoid's Jim Sterling argues how to save Sonic the Hedgehog.

Industry and multi-console news

New media: King of Fighters XII screenshots


PC and mobile news

New content: Sins of a Solar Empire demo

  • Valve and Nunchuck Games are bringing Ninja Reflex to Steam.
  • 1up lists the top five botched PC game launches.
  • Scientists have already studied World of Warcraft as a microcosm of how diseases spread, but now they're looking at it to understand terrorist tactics. "Warcraft has a history of in-game terrorist activity. Early on, players found a curse in a high-level dungeon that would turn them into living bombs. They would then teleport to major cities and detonate themselves, killing nearby players."


Nintendo news

New media: Sky Crawlers first screenshots, Mario Kart Wii Japanese intro video


Sony news

New media: Crisis Core trailer, Star Ocean: Second Evolution trailer


Microsoft news

March 22, 2008

Nitpicking about Smash Bros. Brawl

(Image taken from NeoGAF's Brawl screenshot thread)

Brawl has been out for two weeks and that's far too long to still be talking about something on the Internet, but I was waiting to finish unlocking all the major elements before putting this up. Blame the last character that took way too long to show up.

At any rate, this is a short list of annoyances and disappointments as I see them in the otherwise incredible Super Smash Bros. Brawl. None of it is game-breaking and I don't want to come across as one of those people who complains about every minute little detail, but at the same time one doesn't want to lavish a game entirely with praise without acknowledging that even the best work has faults.

As you might guess, the following post contains references to unlockable characters and stages if you're still waiting for your copy of the game to be shipped from Bolivia (or you're unfortunate enough to live in a PAL territory).

Subspace Enemies - The biggest missed opportunity in the game comes from the Subspace Emissary mode. Why make up a whole set of new, strangely Kingdom Hearts-esque enemies when you have an entire pantheon to draw from, sourced from multiple series? We do get goombas and koopas, but why not octoroks and moblins and waddle dees? If you're making a game based on nostalgia, what's the point of throwing in all sorts of new (rather generic looking) creatures that no one cares about?

Tabuu - And as long as I'm complaining about the opposing force in Subspace, why not go after the biggest one of them all. After it was revealed that Nintendo brought on Final Fantasy VII writer Kazushige Nojima to pen the "story" in Brawl, inevitable jokes followed that the game would end with fighting some ethereal, angelic creature with big magical wings. And then that is exactly what happened.

I realize my above complaint about using existing characters can't apply here, because Nintendo wouldn't want to pick one particular game's main bad guy as the head bad guy in Smash Bros. That's what they made Master Hand for. But they could have made up pretty much anything else and had it be better than Generic RPG God Figure #02603. His appearance has no build up or explanation (at least the Hands play into the overarching theme of each character being a trophy in a kid's toybox), and with his random teleportation and bag of stupidly overpowered attacks, he's not even any fun to fight.

Old and New - While Smash Bros. is known for being a celebration of Nintendo's history, they seem a little preoccupied with the far ends of the spectrum. Characters, stages and assist trophies are mostly either from recent history or the very early days, without much representation of the middle bits. Mid-90s series like Pilotwings, Waverace, Mario Paint, Battle Clash and Stunt Race FX are all but forgotten in favor of stages from the newest versions of Zelda and Fire Emblem and Pokemon along with a few retro throwbacks. I don't expect them to dedicate prime real estate to titles lost in obscurity (I gather that's what they made stickers for), but would it really be that tough to drop yet another Flat Zone stage in favor of, say, a stage set on Holiday Island from Pilotwings 64? And when you're really ready to kick it up a notch, you can push aside Mr. Resetti for the ultimate annoyance assist trophy: Make everything look like Red Alarm.

Clones - It's hard to complain about clones without sounding like one of those GameFAQs kids who gets angry that Megaman wasn't in the roster. But did we need Fox, Falco and Wolf? And if we did, couldn't there at least be more than one final smash between the three? The same goes for Ness and Lucas, who are at an almost Mario/Dr. Mario level of sameness.

Monkey Chicks - Seriously, two trophies of female Donkey Kong characters in hip huggers and little shorts is two too many.

Play This Masterpi--whoops you're done - Despite the fact that I've played most of these games within the last few years on an emulator, there is something special and extra nostalgic about playing them on a real TV in your living room. A shame then that the Masterpieces section of Brawl often limits you to less than a minute of playtime for each. I realize Nintendo doesn't want to cut into Virtual Console profits, as unfortunate as that is -- a selection of full versions of old games a la Animal Crossing would have been Goddamn fantastic -- but you're not going to lose any sales by letting people finish the first level. Hell, F-Zero cuts off just after you make one lap -- they feel that going around the same track a second time is giving too much away for free.

They also took Earthbound out for the American version, which is just silly.

Stickers - I like that they use the original art from various games over the years instead of just sticking to each character's current look. But unless I missed an instruction somewhere, there's no way to get a better look at each sticker short of buying a bigger TV.

And for as cool as I thought the idea of stickers was when I first learned about their stat-boosting power for Subspace, it turned out I never actually bothered to use them. They're only really helpful later on once you can start regularly picking the same characters over and over, but even then they seemed like more of a hassle than they were worth. Their only real usefulness is in going through again on harder difficulties or in making a grinding character to go back and get the stuff you missed.

And yet even that has limited appeal. In fact, Subspace In General could be listed as a disappointment. It seems like a large chunk of the disc for what is not a large chunk of the fun. There are good moments, like the Ridley boss fights, some old school platforming sections, and barrel blasting that is the closest we'll ever come to new Donkey Kong Country sequel. And of course, let us never forget the landmark scene involving Peach casually strolling along the deck of the Halberd as explosions go off and lasers fire all around her, the clarion moment in which it is finally revealed that she is functionally retarded.

But there is also a lot of dead space; too many times where the screen scrolling locks so you can stop and fight two dozen of the same boring enemies. There's also the Great Maze, which I didn't hate like some people but still exists mostly to make Subspace last longer. The mode is basically a jumble of different shades of gameplay -- some good, some not -- that doesn't add up to anything substantial.

They might as well have taken the Kingdom Hearts vibe to its fullest extent and made individual worlds representing various games (more akin to the Adventure mode levels in Melee) rather than Subspace levels that are just Metroid-ish or Mario-esque. I'm circling back to the first point now, but again it leads me to wonder why they went through the trouble of making so much original stuff for a game that's all about existing content. Especially when that original stuff is rather bland on its own.

March 21, 2008

Newspost for 03-21-08

I wish I had a good excuse for using a motivational poster here -- well, it came from Capcom's official blog, so blame them.

Industry and multi-console news

New media: Dark Sector trailer, Grand Theft Auto IV screenshots


PC and mobile news

New content: Team Fortress 2 update


Nintendo news

New media: Defend Your Castle trailer

  • Atari UK has announced Driving Theory Training, a DS title that teaches you "driving theory" and highway laws.
  • The guy who wrote about that pirate version of Final Fantasy VII for the Famicom is back with a review of the equally pirate Titanic 1912, also on the Famicom.
  • Some people have argued that No More Heroes is the video game equivolent of punk, while others say it's not. "No More Heroes is not the title to overturn genre conventions and raise its fist at the authorities. But it comes close. In fact, No More Heroes is an effigy. It is jest and parody."
  • That Videogame Blog offers evidence to counter the claim that third party games never do well on the Wii by listing third party Wii games that have sold more than one million copies.


Sony news

New content: Unreal Tournament 3 patch


Microsoft news

New content: Need for Speed ProStreet tracks and cars