Project Needlemouse
So Project Needlemouse turned out to be Sonic 4, a new 2D Sonic for direct download. "Sonic 4" somehow manages to carry an even greater weight of "no, we're going back to the old school, serious this time" than calling the 2006 game Sonic the Hedgehog did, although we all know how well that turned out.
I hold no hopes for the game, as anyone familiar with the Sonic series shouldn't. But to be honest, my problem is not so much that I'm worried they'll screw it up, but that I don't know that I care. Maybe it's just because I wasn't a Genesis owner growing up, but the 16-bit Sonics are not actually that great as games. This was an argument people had repeatedly when discussions would come up on how to "fix" Sonic -- maybe the original game concept itself is simply too limited. When levels were fast they were over too quickly, when they were slow they were plodding and dull. I'll admit I haven't played any of the Rush games, which were apparently well-received, to see if anything's changed in modern times.
They released a short trailer, which is below. One shouldn't judge based on 3 seconds of footage, but the animation seems strangely slow, especially in direct comparison to the old Sonic sprites (which they chose to do in their own trailer).
It's a bit of a shame that this perpetuates the idea that modern 2D games belong only on portables or as downloadables, though the market for a traditional Sonic may be so small at this point that pitching it as a download is the only way it could get made.
Comments
I'd rather have 2D games considered profitable only as downloadable titles or on handhelds than have 2D games dismissed as unprofitable entirely. In other words, I in no way want to go back to 10 years ago.
Posted by: Alex | February 5, 2010 8:14 PM
"It's a bit of a shame that this perpetuates the idea that modern 2D games belong only on portables or as downloadables"
Oh hi New Super Mario Bros. Wii, how are you ?
Posted by: raton-laveur | February 8, 2010 5:11 AM
Man you know Nintendo operates in its own universe. As far as the rest of the world is concerned, 2D isn't worth full retail anymore.
Posted by: Will | February 8, 2010 6:15 PM
The original 4 Sonic games(1 2 3 and CD) aren't amazing or perfect. The controls are sometimes frustrating and the bosses are usually pretty dumb.
But they had really fun level design. Most of the levels would have a great setpiece or unique feature that made it more interesting. But every attempt at doing a new 2D Sonic has just forgotten about this. Rush was acclaimed but the levels were so boring, each one like the last. you could probably just switch out tilesets and you couldnt tell one level from another.
I expect nothing different from Sonic 4.
As for the 3D Sonics, they should have never been made.
Posted by: ENJ | February 11, 2010 3:11 PM
The original Sonic titles still stand out to me because of their art and amazing music. Everything else (the gameplay) is just kind of whatever.
Posted by: LCad | February 14, 2010 11:28 PM