Having finally finished FF13...
...all that remains is to determine whether it or FF8 is the worst post-NES game in the series. I have to say post-NES because otherwise people get all huffy about FF2.
FF8's problem was that it was a poor story told badly with unlikable characters. FF13's problem is that it is almost no story at all -- people walk a lot and every once in a while something completely arbitrary happens to prod the cast along to the next plot point. The characters range from bland to obnoxious, but it's not simply their design that makes them bad. It's that this withered husk of a story gives them nothing to do, and yet they're still expected to stop every five steps and talk about it anyway.
What is FF13's story, anyway? It's certainly nothing that evolves naturally out of a logical sequence of events. Deus ex machina usually rears its head at some point in a Final Fantasy story, but here it's made the core underpinning to the entire plot. Some random people get branded by the Fal'Cie. This branding is supposed to indicate that those so marked have a job to do, but none of them are given an idea what the job is, apparently because Fal'Cie are not sticklers for efficiency. The cast wanders around for nigh on 20 hours of game time, stopping every once in a while only to wonder aloud "Gee, what do you think we're supposed to do," until the Space Pope (sadly not my naming, but it fits too well not to use it) literally tells them what to do.
It's at this point the cast finds their way to the lower world of Pulse, and I've tried on multiple occasions to figure out why. An entire chapter is spent on the planet and absolutely nothing of value is accomplished. There's briefly some talk of finding a town, but that plan dies quickly. After even more pointless wandering around (even the in-game story summary starts this chapter with the title "A Fruitless Search"), the Space Pope sends them back home. What in God's name was the point of that? And if Space Pope has so much free time to be popping back and forth between worlds and leaving behind ships for my party to get around in, surely he can find some faster way to achieve his own ends without my help.
The only hint of any attempt at complexity or subtext in the game's story is in the idea that the people of Cocoon are irrationally afraid of Pulse because they've been led to believe so by the government. If I were inclined to give the writers any credit, I could say this is meant to be a terrorism parallel. But whether intended or not, by the end of the game the message is so blatantly and repeatedly hammered to the ground that it's hardly worth noting anymore. That only leaves us the other major lesson, which is that Australians are an earthy, tribal people unaccustomed to life in a world with indoor plumbing.
Of course, this is all story, and a satisfying plot in a Final Fantasy should be considered more of a pleasant surprise than an expected outcome. But the game also fails elsewhere, and more catastrophically. I've played plenty of RPGs with terrible stories, or no stories, that were still worthwhile for the world they created. FF13 doesn't have a world. It has only a long series of tunnels and hallways passing by pretty scenery, like the game was not so much constructed as it was burrowed by moles through some other, better game we never get to play. FF13 features an intriguing and entertaining new battle system, but even it can't sustain the pure, unrelenting grind of doing nothing but pushing forward and getting into fights for 45 hours. That's the irony -- by leaving out the traditional leveling system they sought to remove the XP grind that has been a common complaint of jRPGs, but somehow in the process they turned the entire game into one long grind. Final Fantasy XIII is an absolute chore.
Is it worse than FF8? Hell, after ten years I don't know that I could give a detailed enough comparison to know. I do know that every once in a while, I consider giving 8 another try just to see if my opinion's changed after all this time. I find it difficult to see myself going back to FF13 after any length of time, because there's nothing to go back to.




















